Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Halberd Beam. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. Hull missile does neither very well. There is already a Buzzard-class frigate in the Kadur Remnant mod. Now the basic beam weapon (whatever it's called). It breaks shields fine, and 30% breach chance is pretty good. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. Their downfall? Very low shield penetration. 2. Mini Beam: fire chance 1 -> 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Axes or swords. A Defense drone Mk. Because of that, many parts of the ship had to be changed. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. Pike Beam Whatever it can do, other beams do better. Glaive Beam, Burst Laser II, Breach Bomb II. I forgot about beams working on the zoltan shield actually. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Many of these events are also called directly from event lists for other sectors. For 0 damage, I would have been running the anti drone at that point. Shotgun or rifle. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. We make choices like this everyday, they are part of us. It has a fast charge time, requires only 2 energy and does 1 damage. Each flak projectile depletes one shield layer, just like a laser. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. Shotgun or rifle. die flagship crew is usually able to put it out and heal between two Fire Beam shots. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Sure, they do a lot of damage, but you have to get the shields down first. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Like any projectile weapon, lasers can miss. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Honestly, I prefer the Hull Beam more than the Pike Beam. Basically, getting as much scrap, beacons explored, and ships destroyed. It deals 60 crew damage per tile hit. Rock A: 945. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. "An unexplained technology creates this nearly impenetrable shield. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have chances to start fires), asteroids. Don't knock the Hull Beam until you've tried it. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. FTL: Faster Than Light Wiki is a FANDOM Games Community. Mac or PC. . The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. I'm wondering how to make these work. I think 6 is the best you can do with the pike beam without exploits. The flagship went down in 1 volley. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). See full list on ftl. Also, I find the secondary effects of the Heavy better. Does no hull damage nor system damage. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Rebel attacking refueling outpost. 1 damage isn't strong enough to cripple most system rooms outside of the first few. Hull Laser hits systemless rooms for 2 damage per shot. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. The Pike Beam's description says Glaive Beam instead of Pike Beam. R. Search within r/ftlgame. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. This looks like a Pike Beam. #9. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. No, the best thing to go with beams are lasers and flak. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. Mac or PC. Mac or PC. Weapon shots can collide with each other, or with asteroids, drones, and hacking. It's the exact opposite of hull beam that does two awesome jobs at the same time. Rebel fight among Federation and Rebel fleets. Shotgun or rifle. Axes or swords. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. The Defense drone MKIIs sound like flak cannons when they fire. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. . The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. It makes me wonder why it rarely gets a mention. Lasers do not require any resources to fire, only the required power supplied to the system. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. . Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Replaces Lanius A. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Shotgun or rifle. Concentrate fire on. Plus going into the Flagship fight I thought. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Glaive beam. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Hull Beam is a good beam in general. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Catch me live every weekday from 1. If you let go, you'll have to click on the beam again in order to re-locate it. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. The biggest strength of the Zoltan B lies in its weapon setup. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). They generally did the same damage but hull beam often did 1 more. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Beam weapons just got even more powerful. No amount of crew can stop it, not even on the flagship. Each laser shot temporarily removes a shield layer. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Shotgun or rifle. These. 23 votes, 15 comments. And regards to the shop you had, I would probably choose fire beam. Use ions to weaken the shields enough for a big fat volley. Mac or PC. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. O. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. It has a fast charge time, requires only 2 energy and does 1 damage. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Glaive is 3-2=1, or 3-1=2. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. Engi C has four empty rooms in a row. Axes or swords. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. What gives? I thought drones could only do that to missles. L. too late). Found the internet! 13. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. 0s. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Defense drone MKIIs sound like flak cannons when they fire. Mini beam is pretty awesome, look for 3 small. Ship Unlocking Events. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Charge Laser I. They are still very useful and can be deadly in the right hands. Axes or swords. We make choices like this everyday, they are part of us. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Shotgun or rifle. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I beat him moments ago, I had the Zoltan ship B. Axes or swords. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Mac or PC. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Plasma storm incapacitated ships. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. And if it's a free drone. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Artillery Beam. Shotgun or rifle. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. Like others have said, it has great synergy with beam weapons. It may require a few volleys and lucky fire spread to overcome the flagship crew. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Single life form on moon. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. And holy crap, a defense drone also dropped. Hacking pairs very well with beams too. Rebel defector. Don't use ammo, either. Axes or swords. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. 6s, 12. Scans show a remote settlement being blockaded by a pirate ship. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Plus going into the Flagship fight I thought. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). The Long-Ranged Scanners will detect no ship presence. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. This makes them particularly dangerous in the early game. Even hitting Shields with lasers/Combat Drones/whatever. No, the best thing to go with beams are lasers and flak. For the tables of all weapons, see Weapons (tables). The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. Shotgun or rifle. It doesn´t matter which ship you use. Mini Beam. Rebel attacking civilians in Last Stand. I really can't wait to try this out. Small Bomb. Virtually identical. Does anyone else believe it's an OP strategy, besides the fact that. It was a dumb micro mistake on my part. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. That said. It is extremely fast and comes in the colours of green and grey. I had a run on Fed C with a pike beam and 3 hull beams. #footer_privacy_policy | #footer. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. With only a Pike Beam, you can deal 8 damage to the flaghip damaging shields and both of the primary launchers. Slug boarding Rock ship. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Still a useful weapon. Plus going into the Flagship fight I thought. 3/4 Shield power. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. My reasoning being that with my current loadout (heavy ions supporting Beam),. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. They double damage dealt to empty. Glaive does 12, Hull does 8. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Rebel attacking Federation loyalists. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Still a useful weapon. Breach Bomb I. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Business, Economics, and Finance. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. New posts New threadmarks Search forums. Business, Economics, and Finance. Plus going into the Flagship fight I thought. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Plus going into the Flagship fight I thought. Hull Laser II / Charge Laser II. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Pike can't do this because 1-1=0. A sector 2 hull laser 2 would have been really awkward for most of the run. Basically your run-of-the-mill ion beam, short length and slow speed. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. If you do, the halberd can deal up to ten damage in a single strike. Pike Beam Whatever it can do, other beams do better. Multiverse is so fun. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. fandom. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Rebel fight among Rebel fleet. Each system occupies one room. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. For the tables of all weapons, see Weapons (tables). Zoltan Shields block crystal shards but take damage from them. FTL: Faster Than Light Wiki is a FANDOM Games Community. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. 3 power weapon. Strat, start with just ion targeted on shields, chill. Phase 3 is one-shot by the beams once the Zoltan Shield is down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This random event occurs in: Abandoned Sector at a distress beacon. Flak and hull alone is enough to take down the flagship if you have hacking on you. Bombs. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Arguably the fastest, safest and cheapest way to kill enemy crew. Pike Beam Whatever it can do, other beams do better. Oh, sure, it causes 4 hull missiles but you need ammo for. Rebel fight in plasma storm. Pirate attacking Crystal. And ammo can be expensive. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. #4. Plus going into the Flagship fight I thought. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. We make choices like this everyday, they are part of us. With 2 shields active, it will do 1 damage per room, because 3-2=1. These collisions can be accidental or planned (example). Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. - Ion bomb A lot of ion damage, just that the reload is poor. Merchandise. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Combat I and. instead of slicing the hull with beams: I've a thing for FTL high scores. You don't need these. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Halberd beam is my favorite weapon. Chances are you'll waste a lot of missiles to make that happen and potentially. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. This is a list of useful guides regarding FTL. DiscordDraconequus • 5 yr. Axes or swords. Still a useful weapon. FTL on Steam: came from my stream on July 20th, 2021. Halberd > Mini > Hull in my personal opinion. Combat 2: 0. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). For example, the list of neutral events. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Mac or PC. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. The Pike Beam is a fairly standard weapon. 25 lasers per power required, as opposed to 1. CryptoBusiness, Economics, and Finance. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. Auto-ship fight. Engi A: 985. Being able to run 5 beams was. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Beams and ASB shots do not collide with anything. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Rebel boarders in nebula. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Slug fight in plasma storm. Pirate trap. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. Asteroid mining colony. A modification which focuses on rebalancing FTL weapons. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Buying it will do nothing. 12. Fire drone is actually not too bad with the right setup. It doesn't. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Lanius absorbing automated scout. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Burst Laser 2 is obviously better, but you have to use what you can find. Mantis B: 905. Fire on small research station. Valheim Genshin. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. FTL: Faster Than Light Wiki is a FANDOM Games Community. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. View Mobile SiteObviously fire beam is useful for causing havocs. Flak weapons fire waste debris in a shotgun-like blast. The best strategy is to just unlock Rock B. Mac or PC.